I’m struggling with my dear shadow priest. Don’t get me wrong, I still love it dearly, there is never likely to be another class that will overcome my desire to play shadow as my main. But my complaint is just how unforgiving playing shadow can be. A tiny lapse of concentration, or a movement intense fight, or portion of a fight, can take me from being in the top end of the DPS chart to the bottom. Even after playing Shadow for years, this still frustrates me.
I’m not going to lie here 25-man heroic Ragnaros has pushed me to my very limits of playing shadow well. I know Shadow as well as anyone can reasonably expect and I’ve been forced in that fight to get better. I’ve had attempts on Ragnaros where I have quite literally been number one on recount, whilst on the other hand I’ve had other attempts where I have quite literally been the lowest of the damage dealers. I can’t put this down to just the randomness of shadow orbs, but I have noticed that on one specific try it took almost 60 seconds before I got my first shadow orb to enable me to get my empowered shadow active. The mad dash during world in flames and the need to run and damage the Molten Elementals just murder my damage dealt compared to other ranged classes like hunters and Boomkins. I barely get a fraction of their damage on those adds but I know my damage on Ragnaros more than makes up for that.
I was in Baradin Hold a few days ago, when a shadow priest (with relatively good gear) asked me how I topped recount by a fairly massive margin (I was at 11% and a hunter 2nd after me was at 6%, most were between 4-5%) when she could barely churn out the minimum requirement in a pug group without being thrown out of the group. I looked at her gear, talents and recount statistics and advised her. With Empowered Shadow up, and targeting a player with Mind Sear a second before the Eyes spawned, it wasn’t hard to push that margin but after talking to her for almost an hour it was clear that her lack of technical knowledge of her spells was the main reason her damage output was low.
I can even cast my mind back to first playing Shadow and not knowing that I needed to use all my damage-over-time (DOTs) spells and in what order. Hell I remember being asked why the hell I didn’t even use them. And when I think and remember that I know that for every person who plays Shadow well, there are two who likely don’t play properly or well. This is for all those people.
I’m not going to just give what rotation to use. There is no such thing as a Shadow rotation. It’s simply a priority system. But I’m going to talk through what I do, and why and what this means.
There was a time I preferred having trinkets that automatically gave me its bonus, but since understanding how exactly my cool-downs and spell mechanics work I have found I prefer trinkets with either a stacking bonus or a bonus I have to use myself. This has made it easier for me to make sure I align as much of my cool-downs as possible. Knowing exactly when heroism or ancient power is to be used takes this one step further.
Take my opening for example, since my guild uses a DMB countdown, it’s relatively easy to use a volcanic potion just before the raid engages a fight. Instantly the potion means I’m up 1200 intellect on my base stats. After using that potion I almost immediately click and activate the 1149 intellect bonus on my Fiery Quintessence trinket. Therefore when the boss engages I have almost a 40% buff to my intellect. My opening spell is usually Vampiric Touch (VT) and Mind Blast (MB). I follow through with Shadow Word: Pain (SWP) and Devouring Plague (DP), and usually I have enough time for two Mind Flay (MF) before MB comes off its cool-down. By this time it’s very rare for Power Torrent and Lightweave Embroidery to not have activated. Power Torrent adds a further 500 intellect, whilst Lightweave adds 295 spell-power (which is kind of like 295 intellect). This means within a few seconds of my rotation I have over 9000 intellect. This translates to something like 14000 spell-power.
Whilst having 14000 spell-power is amazing for each MB you can cast off, there is something that a lot of people will overlook – the Shadowfiend (Fiend). As the damage the Fiend does is based on the spell-power at the time you activate it, this is an exceptionally good time to send the Fiend out. Whilst in the overall grand scheme of things the fact that Fiend only contributes to a small percent of the damage a shadow priest churns out during a fight, one should definitely not overlook maximising the amount of damage it can deal. Timing the Fiend well can in some cases double or triple the amount of damage it deals, if not more.
So to recap, I have used a pre-potion and activated my trinket, and opened with VT MB SWP DP MF (x2). The two MF ensure that Archangel activates and I consume the Evangelism effect so that it gives me Dark Evangelism, which actives on the MB cast, which in turn activates (note: almost always but not always) Empowered Shadow from the consumption of a Shadow Orb. With Empowered Shadow up now for the first time, I recast VT (which should be towards the tail-end of its duration anyway), and DP as well (despite the fact that it will not be close to its duration, but the Empowered Shadow means recasting it gives it the 10% extra damage bonus of Empowered Shadow). I also cast a single MF to ensure that SWP also updates to include the 10% Empowered shadow bonus. Around about now-ish some of the bonuses especially lightweave and Power Torrent are also coming to their duration limit timer, before anything ends Fiend is cast. With all the DOTs spells (VT SWP and DP) ticking away with the 10% bonus of Empowered Shadow, the prioritisation shifts to MF. Dark Evangelism gives a 4% damage bonus to each tick of MF damage as well as MB (a lot of people don’t realise that Dark Evangelism also benefits MF damage). Remember it’s important to recast MB on cool-down to keep Empowered Shadow active, as well as now to benefit from Dark Evangelism while its still active.
Around now the bonus of the volcanic potion and trinket should be near their duration timers, so I recast VT and DP to ensure that they retain a full duration worth of damage at their increased intellect figure.
After that the rotation shifts to its usual keeping all DOTs active and casting MB off cool-down, and MF the time nothing else needs attending to. If any bonus to spell-power or intellect activates it’s advisable to recast VT and DP, immediately after you see it activate and 2-3 seconds before it ends.
Another word of advice is get recount – not to be obsessed with figures but to assess your damage. It is useful in answering the following questions.
1. Is the damage you do comparable to others?
2. What is the uptime of your DOTs? Anything less than 95% needs attention!
3. What is your miss rate? If it’s more than 0% get hit capped.
4. How does your % damage by spells compare to other Shadow Priests (don’t obsess with figures, gear plays a part in the actual DPS) but focus on how does the % damage done by MF VT MB compare?
Do you have anything to share that might make someone play Shadow better?